Aimbot & silent aim (FOV, smoothing, target priority, visible‑only check)
Bullet manipulation (wallbang synergy, window awareness, bullet spread elimination)
Movement prediction & bullet drop compensation
Auto velocity detection
Hitbox expander
No recoil & instant reload
Unlock fire modes
Melee aura
Player, zombie, vehicle & corpse ESP (names, distance, weapons, boss filter)
Squad ESP display (custom colors, transparency)
Chams & custom crosshair
Bullet tracers & hit log
Map radar (players, zombies, vehicles, events)
Look direction indicator
Random event system (ESP, filter, notifications)
Noclip & walk on water
Speed multiplier & double jump
Desync & anti‑aim (spin, jitter, upside‑down air)
Athletic gear (increased jump height)
Zoom (custom FOV, scroll‑wheel control)
Vehicle fly & infinite fuel
Speed cap & max traction
No damage penalty (tires)
Fullbright & fog/cloud/atmosphere removal
Time of day control & ambient color overrides
Object hiding (leaves, bushes, windows, doors)
Freecam & spectate (HUD, first‑person hiding)
Instant interact & container persistence
Huge storage & inventory sort (auto‑sort, drag‑and‑drop)
Ammo fill (consolidates loose ammo)
Config system (save/load settings)
Feature keybinds & persistent filters
Game ID check & executor modal
Mobile executor block & double execution guard
Place warning
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