


Build a Ring Farm script - AutoCollect, Auto Sell
Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve
Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve farm growth and expansion. These tools make it easier to earn money, unlock more space, and progress through the game with less grinding.
Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve farm growth and expansion. These tools make it easier to earn money, unlock more space, and progress through the game with less grinding.
Review before running. Use scripts responsibly.
local player = game:GetService("Players").LocalPlayerlocal workspaceMap = workspace:WaitForChild("Map", 5)local plotsFolder = workspaceMap:WaitForChild("Plots", 5)local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes", 5)local Settings = { AutoBuyPlots = false, AutoUpgrade = true, AutoSell = false,}local getMyPlot = function() for _, p in plotsFolder:GetChildren() do if p:FindFirstChild("OwnerSign") then local textLabel = p.OwnerSign:FindFirstChild("TextLabel", true) if textLabel and textLabel.Text == player.DisplayName then return p end end end return nilendtask.defer(function() while task.wait(1) do if Settings.AutoSell and remotes:FindFirstChild("SellCrates") then remotes.SellCrates:FireServer() end endend)task.defer(function() while task.wait() do local Plot = getMyPlot() if Plot and Plot:FindFirstChild("FarmPlot") then for _, farmSubPlot in Plot.FarmPlot:GetChildren() do if farmSubPlot:FindFirstChild("Dirt") then local isUnlocked = farmSubPlot:GetAttribute("Unlocked") local plantName = farmSubPlot.Dirt:GetAttribute("PlantName") if Settings.AutoBuyPlots and isUnlocked == false and remotes:FindFirstChild("UnlockPlot") then remotes.UnlockPlot:FireServer(farmSubPlot.Dirt) break end if Settings.AutoUpgrade and remotes:FindFirstChild("UpgradePlant") then if plantName then remotes.UpgradePlant:InvokeServer(farmSubPlot.Dirt) end end end end end endend)Updates from the script author will appear here after edits are published.

Build A Ring Farm

Build A Ring Farm

Build A Ring Farm

Build A Ring Farm

Build A Ring Farm

Build A Ring Farm

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