Turn the egg conveyor into a complete zoo-building cycle. The automation buys matching eggs, places and hatches them, collects the coins produced by pets, and uses those coins to unlock more tiles. Auto Replace Pets can then remove weaker pets only when a new one passes your selected improvement rule, instead of replacing animals without checking their value.
Egg and Coin Cycle
Select an egg type, rarity, and mutation.
Enable Auto Buy Eggs to pick matching eggs from the conveyor.
Use Auto Place Eggs and Auto Hatch Eggs to fill available zoo spaces.
Let Auto Claim Coins collect earnings from placed pets.
Run Auto Buy Tiles when more space is available.
Buy egg → Place egg → Hatch pet
→ Collect coins → Unlock tiles → Add stronger pets
The Coin Tracker and Free Tile Tracker show when the next part of the cycle is ready.
Eggs must be placed on open zoo tiles before they can hatch. More tiles provide additional spaces for pets and future eggs.
Pet Feeding and Replacement
Auto Feed Pets uses the selected food with an adjustable delay. Feeding supports pet progression, while replacement controls decide whether a newly available pet is enough of an improvement to take an occupied spot.
Choose the comparison rule with Pet Replacement Metric Selection.
Set the required difference through Minimum Pet Improvement Adjustment.
Control how often replacements happen.
Sell unwanted pets and eggs automatically.
System | Available filter or rule |
|---|
Egg buying | Rarity, mutation, and egg type |
Feeding | Food selection and feeding delay |
Replacement | Metric, minimum improvement, and replacement delay |
Expansion | Coin amount and free-tile status |
Inventory | Automatic pet and egg selling |
This setup keeps the zoo focused on useful pets while egg buying, hatching, feeding, coin collection, and tile expansion continue as one connected progression route.
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