Capybaras already do the fighting; this setup handles the busywork around them. Auto Place Eggs and Auto Hatch Eggs build the active team, while Auto Upgrade Placed works with Replace Weakest With Better to improve it over time. The standout rule is the replacement check: it can require a chosen Minimum Improvement, while Allow Eggs As Replacement controls whether eggs enter that decision. Filtered pickup and equip tools sort useful capybaras, then Auto Farm targets plants and feeds the money cycle into tree, lane, pot, egg, and gear purchases without spending the selected reserve.
Egg and Capybara Management
Auto Pick Up Capybaras can filter results by rarity, variant, mutation, lane, and size instead of taking everything. Auto Equip Best then updates the active setup from the available capybaras.
These filters also work with the game’s weather mutation system, allowing the routine to require mutations when needed.
Targeted Plant Farming
Auto Farm can focus only on bounty plants and narrow targets by rarity or size. Range, Focus Time Per Target, and the strafe settings control how the routine moves around each selected plant.
Auto Turn In Bounty completes the bounty cycle, while Auto Claim Rewards and Auto Redeem Codes handle daily, playtime, quest, and code rewards.
Economy, Fusion, and Cleanup
Auto Collect Money connects plant income to purchases. Money and token reserves can be kept while buying tree upgrades, lanes, pots, eggs, gear, merchant items, or bounty-shop items.
Fusion and mutation tools can collect results, return to the previous position, apply mutation items, and reroll below a chosen size. Auto Sell can protect favorited and bounty plants or sell only below a selected value. Totem controls, ESP, teleports, and movement options remain available as supporting utilities.
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