
Control Europe script: Vortex (Open Source)
- Published by
bebraPublished by
Control Europe Script Description
Control Europe is about taking a country and slowly turning it into a stronger empire. You need to capture cities, grow your army, upgrade your economy, and attack other nations before they become too powerful. The Vortex script helps with the parts that usually take the most clicking and map control. Auto Upgrade Cities is useful because cities are not just points on the map. Better cities give more income and manpower, which means you can build a stronger army and keep expanding for longer. Instead of upgrading everything by hand, this feature helps your country grow faster while you focus on the war. Add Troops gives you more pressure during battles. In Control Europe, having enough troops matters when you are defending borders, pushing into enemy land, or trying to finish a war before other players join against you. Auto Capture and Attack is the main feature for expansion. It helps your army move through enemy cities and attack without needing you to control every step manually. This is useful when you want to expand faster, take weak countries early, or keep pressure on enemies during a big war. For players who want easier conquest, faster city upgrades, and less manual army control, this open source Vortex script gives a simple way to push toward full control of Europe.
Control Europe Script Functions
3 functions- Auto upgrade cities
- Add troops
- Auto Capture and attack
Control Europe Script Code
- Lines
- 174
- Size
- 6.37 KB
- Language
- Lua
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1-- Vortex | Control Europe - Alternative Remote Names (Fixed)23local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()45local Window = Rayfield:CreateWindow({6 Name = "Vortex | Control Europe",7 LoadingTitle = "Vortex",8 LoadingSubtitle = "Control Europe",9 Theme = "Default"10})1112local ArmyTab = Window:CreateTab("Army", "shield")13local CitiesTab = Window:CreateTab("Cities", "building")14local MiscTab = Window:CreateTab("Misc", "settings")1516local MyCountry = nil17local AutoCaptureEnabled = false1819local function GetMyCountry()20 local ls = game.Players.LocalPlayer:WaitForChild("leaderstats", 5)21 if ls then22 local cv = ls:FindFirstChild("Country")23 if cv then24 MyCountry = cv.Value25 if MyCountry:find("Russian") then MyCountry = "Russia" end26 Rayfield:Notify({Title = "Country Detected", Content = MyCountry, Duration = 5})27 end28 end29end3031local function TryFireAll(possibleNames, args)32 for _, name in ipairs(possibleNames) do33 for i = 1, 6 do34 local remote = game.ReplicatedStorage:FindFirstChild("RemoteEvent_" .. i)35 if remote then36 pcall(function()37 remote:FireServer(name, unpack(args))38 end)39 end40 end41 end42end4344ArmyTab:CreateButton({Name = "🔄 Refresh Country", Callback = GetMyCountry})4546ArmyTab:CreateButton({Name = "Spawn 5k Soldiers on All Regions", Callback = function()47 if not MyCountry then GetMyCountry() end48 if not MyCountry then return end49 local count = 050 local names = {"CreateArmyOnTile", "PlaceTroops", "Recruit", "SpawnSoldiers", "AddArmy"}51 for _, region in ipairs(workspace.Regions:GetChildren()) do52 local c = region:FindFirstChild("Country")53 if c and c.Value == MyCountry then54 TryFireAll(names, {region, "Soldier", 5000})55 count = count + 156 task.wait(0.35)57 end58 end59 Rayfield:Notify({Title = "Spawned", Content = "Sent to " .. count .. " regions", Duration = 6})60end})6162ArmyTab:CreateButton({Name = "Add 25k to All Troops", Callback = function()63 if not MyCountry then GetMyCountry() end64 if not MyCountry then return end65 local count = 066 local names = {"CreateArmyOnTile", "AddToArmy", "AddUnits", "Reinforce", "SpawnSoldiers"}67 for _, soldier in ipairs(workspace.SoldiersFolder:GetChildren()) do68 local owner = soldier:FindFirstChild("Country")69 if owner and owner.Value == MyCountry then70 local current = soldier:FindFirstChild("TotalAmount")71 local amt = (current and current.Value) or 100072 TryFireAll(names, {soldier, "Soldier", amt + 25000})73 count = count + 174 task.wait(0.2)75 end76 end77 Rayfield:Notify({Title = "Success", Content = "Added 25k to " .. count .. " troop stacks", Duration = 5})78end})7980ArmyTab:CreateToggle({81 Name = "AUTO Capture + Attack",82 CurrentValue = false,83 Callback = function(state)84 AutoCaptureEnabled = state85 if not state and MyCountry then86 local names = {"ToggleAutoCapture", "SetAutoCapture", "AutoCapture", "ToggleAuto"}87 for _, unit in ipairs(workspace.SoldiersFolder:GetChildren()) do88 local c = unit:FindFirstChild("Country")89 if c and c.Value == MyCountry then90 TryFireAll(names, {unit, false})91 end92 end93 Rayfield:Notify({Title = "Auto Capture", Content = "Disabled on all troops", Duration = 4})94 end95 end96})9798CitiesTab:CreateButton({Name = "Upgrade ALL Cities Tier", Callback = function()99 if not MyCountry then GetMyCountry() end100 if not MyCountry then return end101 local count = 0102 local names = {"DevelopTile", "Upgrade", "UpgradeCity", "LevelUp", "Develop"}103 for _, r in ipairs(workspace.Regions:GetChildren()) do104 local c = r:FindFirstChild("Country")105 if c and c.Value == MyCountry then106 TryFireAll(names, {r, "Tier"})107 count = count + 1108 task.wait(0.3)109 end110 end111 Rayfield:Notify({Title = "Tier Upgrade", Content = count .. " cities upgraded", Duration = 5})112end})113114CitiesTab:CreateButton({Name = "Upgrade ALL Cities Defense", Callback = function()115 if not MyCountry then GetMyCountry() end116 if not MyCountry then return end117 local count = 0118 local names = {"DevelopTile", "Upgrade", "UpgradeCity", "LevelUp", "Develop"}119 for _, r in ipairs(workspace.Regions:GetChildren()) do120 local c = r:FindFirstChild("Country")121 if c and c.Value == MyCountry then122 TryFireAll(names, {r, "Def"})123 count = count + 1124 task.wait(0.3)125 end126 end127 Rayfield:Notify({Title = "Defense Upgrade", Content = count .. " cities upgraded", Duration = 5})128end})129130task.spawn(function()131 task.wait(2)132 GetMyCountry()133 while true do134 if AutoCaptureEnabled and MyCountry then135 local names = {"ToggleAutoCapture", "SetAutoCapture", "AutoCapture", "ToggleAuto"}136 for _, unit in ipairs(workspace.SoldiersFolder:GetChildren()) do137 local c = unit:FindFirstChild("Country")138 if c and c.Value == MyCountry then139 TryFireAll(names, {unit, true})140 TryFireAll(names, {unit, true, "Attack"})141 end142 end143 end144 task.wait(0.6)145 end146end)147148MiscTab:CreateToggle({149 Name = "Auto Collect Santa Gifts",150 CurrentValue = false,151 Callback = function(state)152 if state then153 getgenv().SantaLoop = task.spawn(function()154 while true do155 for i = 1, 5 do156 local r = game.ReplicatedStorage:FindFirstChild("RemoteEvent_" .. i)157 if r then158 pcall(function() r:FireServer("PickedUpSantaGift") end)159 end160 end161 task.wait(0.15)162 end163 end)164 else165 if getgenv().SantaLoop then task.cancel(getgenv().SantaLoop) end166 end167 end168})169170Rayfield:Notify({171 Title = "Vortex | Control Europe",172 Content = "Multiple remote names added\nTest all buttons again",173 Duration = 8174})Control Europe Change Log
1 entriesPublishedbebra Script published
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