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  1. Home
  2. Scripts
  3. Control Europe
  4. Control Europe script: Vortex (Open Source)
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Script DescriptionScript FunctionsScript CodeChange LogCommentsRelated scripts
Control Europe script: Vortex (Open Source) script cover for Control Europe

Control Europe script: Vortex (Open Source)

Game
Control Europe1 scripts · 2 place views
Published by
bebraPublished by
Open Roblox Place
·
Open Roblox Place
·
Access
NO KEY
Views
3
Published
Jul 6
Updated
Jul 6
Script author
Vortex
  • NO KEY
  • Open Source
  • Mobile Friendly

Control Europe Script Description

Control Europe is about taking a country and slowly turning it into a stronger empire. You need to capture cities, grow your army, upgrade your economy, and attack other nations before they become too powerful. The Vortex script helps with the parts that usually take the most clicking and map control. Auto Upgrade Cities is useful because cities are not just points on the map. Better cities give more income and manpower, which means you can build a stronger army and keep expanding for longer. Instead of upgrading everything by hand, this feature helps your country grow faster while you focus on the war. Add Troops gives you more pressure during battles. In Control Europe, having enough troops matters when you are defending borders, pushing into enemy land, or trying to finish a war before other players join against you. Auto Capture and Attack is the main feature for expansion. It helps your army move through enemy cities and attack without needing you to control every step manually. This is useful when you want to expand faster, take weak countries early, or keep pressure on enemies during a big war. For players who want easier conquest, faster city upgrades, and less manual army control, this open source Vortex script gives a simple way to push toward full control of Europe.

Control Europe Script Functions

3 functions
  • Auto upgrade cities
  • Add troops
  • Auto Capture and attack

Control Europe Script Code

Lines
174
Size
6.37 KB
Language
Lua

Review before running. Use scripts responsibly.

This script loads code from an external source. Review the URL and understand what it does before running it in Roblox.

https://sirius.menu/rayfield

1-- Vortex | Control Europe - Alternative Remote Names (Fixed)23local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()45local Window = Rayfield:CreateWindow({6    Name = "Vortex | Control Europe",7    LoadingTitle = "Vortex",8    LoadingSubtitle = "Control Europe",9    Theme = "Default"10})1112local ArmyTab = Window:CreateTab("Army", "shield")13local CitiesTab = Window:CreateTab("Cities", "building")14local MiscTab = Window:CreateTab("Misc", "settings")1516local MyCountry = nil17local AutoCaptureEnabled = false1819local function GetMyCountry()20    local ls = game.Players.LocalPlayer:WaitForChild("leaderstats", 5)21    if ls then22        local cv = ls:FindFirstChild("Country")23        if cv then24            MyCountry = cv.Value25            if MyCountry:find("Russian") then MyCountry = "Russia" end26            Rayfield:Notify({Title = "Country Detected", Content = MyCountry, Duration = 5})27        end28    end29end3031local function TryFireAll(possibleNames, args)32    for _, name in ipairs(possibleNames) do33        for i = 1, 6 do34            local remote = game.ReplicatedStorage:FindFirstChild("RemoteEvent_" .. i)35            if remote then36                pcall(function()37                    remote:FireServer(name, unpack(args))38                end)39            end40        end41    end42end4344ArmyTab:CreateButton({Name = "🔄 Refresh Country", Callback = GetMyCountry})4546ArmyTab:CreateButton({Name = "Spawn 5k Soldiers on All Regions", Callback = function()47    if not MyCountry then GetMyCountry() end48    if not MyCountry then return end49    local count = 050    local names = {"CreateArmyOnTile", "PlaceTroops", "Recruit", "SpawnSoldiers", "AddArmy"}51    for _, region in ipairs(workspace.Regions:GetChildren()) do52        local c = region:FindFirstChild("Country")53        if c and c.Value == MyCountry then54            TryFireAll(names, {region, "Soldier", 5000})55            count = count + 156            task.wait(0.35)57        end58    end59    Rayfield:Notify({Title = "Spawned", Content = "Sent to " .. count .. " regions", Duration = 6})60end})6162ArmyTab:CreateButton({Name = "Add 25k to All Troops", Callback = function()63    if not MyCountry then GetMyCountry() end64    if not MyCountry then return end65    local count = 066    local names = {"CreateArmyOnTile", "AddToArmy", "AddUnits", "Reinforce", "SpawnSoldiers"}67    for _, soldier in ipairs(workspace.SoldiersFolder:GetChildren()) do68        local owner = soldier:FindFirstChild("Country")69        if owner and owner.Value == MyCountry then70            local current = soldier:FindFirstChild("TotalAmount")71            local amt = (current and current.Value) or 100072            TryFireAll(names, {soldier, "Soldier", amt + 25000})73            count = count + 174            task.wait(0.2)75        end76    end77    Rayfield:Notify({Title = "Success", Content = "Added 25k to " .. count .. " troop stacks", Duration = 5})78end})7980ArmyTab:CreateToggle({81    Name = "AUTO Capture + Attack",82    CurrentValue = false,83    Callback = function(state)84        AutoCaptureEnabled = state85        if not state and MyCountry then86            local names = {"ToggleAutoCapture", "SetAutoCapture", "AutoCapture", "ToggleAuto"}87            for _, unit in ipairs(workspace.SoldiersFolder:GetChildren()) do88                local c = unit:FindFirstChild("Country")89                if c and c.Value == MyCountry then90                    TryFireAll(names, {unit, false})91                end92            end93            Rayfield:Notify({Title = "Auto Capture", Content = "Disabled on all troops", Duration = 4})94        end95    end96})9798CitiesTab:CreateButton({Name = "Upgrade ALL Cities Tier", Callback = function()99    if not MyCountry then GetMyCountry() end100    if not MyCountry then return end101    local count = 0102    local names = {"DevelopTile", "Upgrade", "UpgradeCity", "LevelUp", "Develop"}103    for _, r in ipairs(workspace.Regions:GetChildren()) do104        local c = r:FindFirstChild("Country")105        if c and c.Value == MyCountry then106            TryFireAll(names, {r, "Tier"})107            count = count + 1108            task.wait(0.3)109        end110    end111    Rayfield:Notify({Title = "Tier Upgrade", Content = count .. " cities upgraded", Duration = 5})112end})113114CitiesTab:CreateButton({Name = "Upgrade ALL Cities Defense", Callback = function()115    if not MyCountry then GetMyCountry() end116    if not MyCountry then return end117    local count = 0118    local names = {"DevelopTile", "Upgrade", "UpgradeCity", "LevelUp", "Develop"}119    for _, r in ipairs(workspace.Regions:GetChildren()) do120        local c = r:FindFirstChild("Country")121        if c and c.Value == MyCountry then122            TryFireAll(names, {r, "Def"})123            count = count + 1124            task.wait(0.3)125        end126    end127    Rayfield:Notify({Title = "Defense Upgrade", Content = count .. " cities upgraded", Duration = 5})128end})129130task.spawn(function()131    task.wait(2)132    GetMyCountry()133    while true do134        if AutoCaptureEnabled and MyCountry then135            local names = {"ToggleAutoCapture", "SetAutoCapture", "AutoCapture", "ToggleAuto"}136            for _, unit in ipairs(workspace.SoldiersFolder:GetChildren()) do137                local c = unit:FindFirstChild("Country")138                if c and c.Value == MyCountry then139                    TryFireAll(names, {unit, true})140                    TryFireAll(names, {unit, true, "Attack"})141                end142            end143        end144        task.wait(0.6)145    end146end)147148MiscTab:CreateToggle({149    Name = "Auto Collect Santa Gifts",150    CurrentValue = false,151    Callback = function(state)152        if state then153            getgenv().SantaLoop = task.spawn(function()154                while true do155                    for i = 1, 5 do156                        local r = game.ReplicatedStorage:FindFirstChild("RemoteEvent_" .. i)157                        if r then158                            pcall(function() r:FireServer("PickedUpSantaGift") end)159                        end160                    end161                    task.wait(0.15)162                end163            end)164        else165            if getgenv().SantaLoop then task.cancel(getgenv().SantaLoop) end166        end167    end168})169170Rayfield:Notify({171    Title = "Vortex | Control Europe",172    Content = "Multiple remote names added\nTest all buttons again",173    Duration = 8174})

Control Europe Change Log

1 entries
  1. Jul 06, 2026Publishedbebra

    Script published

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