
Counter BloxNO KEY

Counter BloxNO KEYThis script does not eliminate the whole enemy team in one action. It continuously selects the closest living opponent, targets their head, and repeats the hit loop.
There is no menu, toggle, or target selector. The loop starts as soon as the code runs, checks teams to avoid choosing your own teammates, and moves to another opponent when the closest target is no longer available. Your character needs a gun equipped for the hit call used by the script.
Join a server and wait until you are inside an active round.
Equip a gun before running the script.
Open your Roblox executor, paste the complete code, and press Execute.
Return to the match. No window will appear; targeting begins in the background.
If it does nothing, confirm that a round is active and your gun is equipped. The executor must also support the functions used by the source.
Does Kill All hit every enemy at the same time? No. The source chooses the closest valid enemy and repeats the process one target at a time.
Why is there no script menu? The code contains no UI. Its automatic loop starts immediately after execution.
Who wrote the original script? That is unresolved. The person who shared this version called it skidded, which may mean copied, modified, or deobfuscated. This does not prove who created the original code.
Will it run on every executor? Compatibility is not confirmed. The source relies on executor-specific functions, so an unsupported executor may stop before the targeting loop starts.
1local cloneref = cloneref or function(...)2 return ...3end45local GetService = setmetatable({}, {6 __index = function(self, key)7 return cloneref(game:GetService(key))8 end9})1011getgenv().Services = {12 RunService = GetService.RunService,13 Players = GetService.Players,14 UserInputService = GetService.UserInputService,15 CoreGui = GetService.CoreGui,16 TweenService = GetService.TweenService,17 ReplicatedStorage = GetService.ReplicatedStorage,18 HttpService = GetService.HttpService,19 Lighting = GetService.Lighting,20 WorkSpace = GetService.Workspace,21 Debris = GetService.Debris,22}2324Services.CurrentCamera = Services.WorkSpace.CurrentCamera25Services.LocalPlayer = Services.Players.LocalPlayer2627local HitParl = Services.ReplicatedStorage:WaitForChild("Events"):WaitForChild("HitParl")28local Weapons = Services.ReplicatedStorage:WaitForChild("Weapons")29local PlayerGui = Services.LocalPlayer:WaitForChild("PlayerGui")3031local firebullet3233local function findFireBullet()34 for _, fn in ipairs(getgc(false)) do35 if type(fn) == "function" and islclosure(fn) then36 local ok, consts = pcall(debug.getconstants, fn)37 if ok and consts then38 local hit, rep, range, melee = false, false, false, false39 for i = 1, #consts do40 local c = consts[i]41 if c == "HitParl" then42 hit = true43 elseif c == "ReplicateShot" then44 rep = true45 elseif c == "Range" then46 range = true47 elseif c == "Melee" then48 melee = true49 end50 end51 if hit and rep and range and melee then52 return fn53 end54 end55 end56 end57end5859firebullet = findFireBullet()6061local function encodeHitPos(pos)62 return Vector3.new(63 ((pos.X - 156325) * 13 + 17854) * 16,64 (pos.Y + 64000) * 7 - 142657,65 (pos.Z * 9 - 47000) * 666 )67end6869local function isEnemy(player)70 if player == Services.LocalPlayer then71 return false72 end73 local myStatus = Services.LocalPlayer:FindFirstChild("Status")74 local theirStatus = player:FindFirstChild("Status")75 if myStatus and theirStatus and myStatus:FindFirstChild("Team") and theirStatus:FindFirstChild("Team") then76 return myStatus.Team.Value ~= theirStatus.Team.Value77 end78 return true79end8081local function Closest()82 local camera = Services.WorkSpace.CurrentCamera or Services.CurrentCamera83 if not camera then84 return85 end86 local origin = camera.CFrame.Position87 local closest, closestDistance88 closestDistance = math.huge89 for _, player in ipairs(Services.Players:GetPlayers()) do90 if isEnemy(player) and player.Character then91 local character = player.Character92 local humanoid = character:FindFirstChildOfClass("Humanoid") or character:FindFirstChild("Humanoid2")93 local head = character:FindFirstChild("HeadHB")94 or character:FindFirstChild("FakeHead")95 or character:FindFirstChild("Head")96 if humanoid and humanoid.Health > 0 and head then97 local distance = (head.Position - origin).Magnitude98 if distance < closestDistance then99 closestDistance = distance100 closest = head101 end102 end103 end104 end105 return closest106end107108local function getRange()109 local banana = Weapons:FindFirstChild("Banana")110 if banana and banana:FindFirstChild("Melee") then111 return 48112 end113 if banana and banana:FindFirstChild("Range") then114 return banana.Range.Value115 end116 return 48117end118119local function fireHitParl(head)120 local character = Services.LocalPlayer.Character121 local gunModel = character and character:FindFirstChild("Gun")122 if not head or not gunModel then123 return124 end125126 local rangeValue = getRange()127 local camera = Services.WorkSpace.CurrentCamera or Services.CurrentCamera128 local cameraPosition = camera and camera.CFrame.Position or head.Position129 local normal = head.Position - cameraPosition130 if normal.Magnitude > 0 then131 normal = normal.Unit132 else133 normal = Vector3.new(0, 1, 0)134 end135136 HitParl:FireServer(137 head,138 encodeHitPos(head.Position),139 "Banana",140 rangeValue,141 gunModel,142 nil,143 1,144 rangeValue == 48,145 true,146 cameraPosition,147 Services.WorkSpace:GetServerTimeNow(),148 normal,149 true,150 true,151 true,152 true,153 true,154 nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil155 )156end157158task.spawn(function()159 while true do160 task.wait(0.08)161 local head = Closest()162 if head then163 if not firebullet then164 firebullet = findFireBullet()165 end166 if firebullet then167 pcall(firebullet)168 end169 pcall(fireHitParl, head)170 end171 end172end)by Headwind · 1 script · 228 views
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