
Deathrun RNG 💀NO KEYDeathrun RNG script: Remove Walls, Open Source
Published by bebraPublished May 19
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Deathrun RNG 💀NO KEYDeathrun RNG script provides a simple but useful gameplay advantage by removing walls and obstacles throughout the map. This allows players to move through dangerous sections more easily and improve their chances of surviving the RNG-based deathrun challenges. The script is open source and lightweight, making it easy to execute and customize. By removing walls, players can bypass certain hazards, navigate faster, and reach the end of stages with less risk of being eliminated.
1--[[2⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⢀⢀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀3⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⡴⠰⠞⠿⠛⠁⠓⠖⠲⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀4⠀⠀⠀⠀⠀⠀⠀⢸⠆⢁⠶⠿⠇⠹⠁⠸⠷⠏⣈⡀⢰⠀⠈⠀⠀⠀⠀⠀⠀⠀5⠀⠀⠀⠀⠀⠀⡁⠴⠛⢀⡀⠀⠀⢀⠀⠀⠀⠀⡀⠀⠀⠂⠄⠀⠀⠀⠀⠀⠀⠀6⠀⠀⠀⠀⠀⠠⠀⢠⣴⣿⠀⠄⠈⠉⠀⠀⢀⠀⢻⡗⠀⠀⠐⠡⣄⡀⠀⠀⠀⠀7⠀⠀⠀⠀⠀⣤⠒⢺⣿⣿⣆⠙⠄⢤⠠⠔⠘⢢⣞⠋⠀⢀⣰⣧⣬⡇⠀⠀⠀⠀8⠀⠀⠀⠀⠈⠪⡅⠲⢿⢽⣿⣿⣶⣶⣦⣶⣿⠇⠴⠋⠍⢉⣹⣿⠿⠀⠀⠀⠀⠀9⠀⠀⠀⠀⠀⠀⠰⠆⠁⠀⢈⠉⠹⣹⠈⠁⠀⠆⢰⢆⢀⣾⣾⠉⠀⠀⠀⠀⠀⠀10⠀⠀⠀⠀⠀⠀⠀⠀⠃⠷⠀⠄⣤⡀⠀⣠⠠⣤⠄⠼⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀11⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠁⠈⠀1213FOLLOW FOR MORE SCRIPTS14]]1516local runWay = workspace:WaitForChild("RunWay")1718local function removeWalls(section)19 for _, obj in pairs(section:GetDescendants()) do20 if obj:IsA("BasePart") and obj.Name:lower() == "wall" then21 obj:Destroy()22 end23 end2425 section.DescendantAdded:Connect(function(obj)26 if obj:IsA("BasePart") and obj.Name:lower() == "wall" then27 obj:Destroy()28 end29 end)30end3132for _, section in pairs(runWay:GetChildren()) do33 removeWalls(section)34end3536runWay.ChildAdded:Connect(removeWalls)by Bunni Games TD · 1 script · 14 views
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