One play starts with the quarterback and ends with the receiver, so this script helps on both sides of the pass ♡ QB Aimbot uses target locking and trajectory calculations to guide the football toward a moving receiver. Catching Magnets makes incoming passes easier to reach by enlarging the football and removing its collision. Select Load Both to run the throwing and catching modules together—because choosing only one side feels a little unfair to the football ✦
Pick Your Position 🏈
Module | Best Used For |
|---|
QB Aimbot
| Locking onto a wide receiver and calculating a more accurate throw path. |
Catching Magnets
| Increasing the football’s catch area to make difficult receptions more forgiving. |
Load Both
| Enabling both modules without loading them separately. |
From Throw to Catch ♡
As quarterback, QB Aimbot accounts for the selected receiver’s movement instead of aiming only at their current position. This helps the pass travel toward where the receiver is expected to be when the ball arrives.
When playing receiver, Catching Magnets increases the football’s size during its flight. Its adjustable range lets you choose how noticeable the assistance should be, from a smaller catch boost to a much larger target.
The football is still doing football things—it is simply feeling a little more cooperative today ✦
Use Load Both if you regularly switch between quarterback and receiver during the same match. The combined option keeps both tools ready, so you do not have to reload the script after changing roles.
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