BobloScript.com

Spin an Anime Girl script - (Instant Spin, Auto Collect money)

Published by bebraOriginal developer: BobloScript.comPublished Jul 27
Open in Roblox
Community:
88Views
57Copies
Jul 27Updated

Description

Functions

12 functions
  • Auto Spin.
  • Auto Sell.
  • Game Autosell.
  • Auto Claim Pads.
  • Auto Place Best.
  • Auto Hatch.
  • Auto Rebirth.
  • Auto Fortune.
  • Auto Index.
  • Auto Upgrade Dice.
  • Auto Buy Dice.
  • Auto Buy Upgrades.

Screenshots

1 image

Script Code

Raw Code
local Players = game:GetService("Players")local RS = game:GetService("ReplicatedStorage")local UIS = game:GetService("UserInputService")local player = Players.LocalPlayerlocal playerGui = player:WaitForChild("PlayerGui")local Patapims = require(RS:WaitForChild("Patapims"))local RebirthModule = require(RS:WaitForChild("RebirthModule"))local SpinModule = require(RS:WaitForChild("SpinModule"))local ShopModule = require(RS:WaitForChild("ShopModule"))local SpinRE = RS:WaitForChild("Spin")local RollRE = RS:FindFirstChild("RollPatapim")local SellRE = RS:WaitForChild("SellItems")local AutosellRE = RS:WaitForChild("ToggleAutosell")local HatchRE = RS:WaitForChild("HatchPet")local RebirthRE = RS:WaitForChild("Rebirth")local IndexRE = RS:WaitForChild("ClaimIndexReward")local BuyDiceRE = RS:WaitForChild("BuyDice")local UpgradeDiceRE = RS:WaitForChild("UpgradeDice")local EquipDiceRE = RS:WaitForChild("EquipDice")local PlaceBestRE = RS:WaitForChild("PlaceBestEvent")local BuyUpgradeRE = RS.ShopRemotes and RS.ShopRemotes:FindFirstChild("BuyUpgrade")local ClaimFlashRE = RS:FindFirstChild("ClaimFlashEvent")local ClaimDailyRE = RS:FindFirstChild("ClaimDailyReward")local DICE_PRICE = {	Basic = 150, Golden = 120, Stone = 96, Crystal = 80, Storm = 72,	Magma = 64, Cosmic = 56, Diamond = 48, Prism = 40, Void = 36,	Divine = 32, Celestial = 28, Abyssal = 24, Chrono = 20, Eclipse = 18,	Arcane = 16, Inferno = 14, GalaxyCore = 12, Singularity = 10, Omega = 8,	Ascended = 6, Ethereal = 5, Paradox = 4, Transcendent = 3,	Infinity = 2, Oblivion = 2, Genesis = 1,}local RARITIES = { "Common", "Uncommon", "Epic", "Legendary", "Void", "Ultra", "Secret", "Ascended", "Eternal" }local MUTATIONS = { "Normal", "Corruption", "Verdant", "Inferno", "Abyss", "Tempest", "Cryo", "Glitch" }local EGGS = { "BasicPataegg", "InfernoPataegg", "HeavenlyPataegg", "OceanPataegg", "VoidPataegg" }local DICE_KEYS = {}for k in pairs(Patapims.Dices) do	DICE_KEYS[#DICE_KEYS + 1] = kendtable.sort(DICE_KEYS)local PATAPIM_BY_NAME = {}for _, p in ipairs(Patapims.List) do	PATAPIM_BY_NAME[p.Name] = pendlocal cfg = {	AutoSpin = false,	AutoSell = false,	GameAutosell = false,	AutoClaim = false,	AutoPlaceBest = false,	AutoHatch = false,	AutoRebirth = false,	AutoFortune = false,	AutoIndex = false,	AutoUpgradeDice = false,	AutoBuyDice = false,	AutoBuyUpgrades = false,	SpinDelay = 0.05,	Dice = {},	SellRarity = {},	SellMutation = {},	KeepFavourites = true,	PlaceBestMinutes = 1,	HatchEggs = {},	HatchAmount = 1,	HatchDelay = 0.4,	BuyDice = {},	ClaimDelay = 0.12,	SellDelay = 0.5,	IndexDelay = 2,	UpgradeDelay = 1.5,	BuyDiceDelay = 1.5,	FortuneDelay = (SpinModule.Spin and SpinModule.Spin.SpinTimeForReward) or 300,	RebirthCheckDelay = 2,}for _, k in ipairs(DICE_KEYS) do	cfg.Dice[k] = (k == "Basic")	cfg.BuyDice[k] = falseendfor _, r in ipairs(RARITIES) do	cfg.SellRarity[r] = (r == "Common" or r == "Uncommon")endfor _, m in ipairs(MUTATIONS) do	cfg.SellMutation[m] = true -- по умолчанию все мутации выбранных редкостейendfor _, e in ipairs(EGGS) do	cfg.HatchEggs[e] = (e == "BasicPataegg")endlocal running = {}local threads = {}local statusSell = "sell: ready"local function fire(remote, ...)	if not remote then return end	local n = select("#", ...)	local args = { ... }	pcall(function()		remote:FireServer(table.unpack(args, 1, n))	end)endlocal function getHRP()	local c = player.Character	return c and c:FindFirstChild("HumanoidRootPart")endlocal function getData()	local folder = RS:FindFirstChild("PlayerData")	if not folder then return nil end	return folder:FindFirstChild(tostring(player.UserId)) or folder:FindFirstChild(player.Name)endlocal function getValue(data, names)	if not data then return nil end	for _, n in ipairs(names) do		local v = data:FindFirstChild(n, true)		if v and v:IsA("ValueBase") then return v end	end	return nilendlocal function getMoney()	local v = getValue(getData(), { "Money", "Cash", "Coins" })	return v and v.Value or 0endlocal function getRebirths()	local v = getValue(getData(), { "Rebirths", "Rebirth", "RebirthCount" })	return v and tonumber(v.Value) or 0endlocal function touch(part, hrp)	if not (firetouchinterest and part and hrp) then return end	pcall(firetouchinterest, part, hrp, 0)	pcall(firetouchinterest, part, hrp, 1)endlocal function getMyBase()	local bases = workspace:FindFirstChild("map") and workspace.map:FindFirstChild("Bases")	if not bases then return nil end	for _, base in ipairs(bases:GetChildren()) do		local owner = base:GetAttribute("Owner") or base:GetAttribute("OwnerName") or base:GetAttribute("UserId")		if owner == player.Name or owner == player.UserId or tostring(owner) == tostring(player.UserId) then			return base		end		for _, v in ipairs(base:GetDescendants()) do			if v:IsA("StringValue") and (v.Name == "Owner" or v.Name == "OwnerName") and v.Value == player.Name then				return base			end			if v:IsA("ObjectValue") and v.Name == "Owner" and v.Value == player then				return base			end			if v:IsA("NumberValue") and v.Name == "Owner" and v.Value == player.UserId then				return base			end			if (v:IsA("TextLabel") or v:IsA("TextBox")) and (v.Text == player.Name or v.Text == player.DisplayName) then				return base			end		end	end	local hrp = getHRP()	if not hrp then return nil end	local best, dist	for _, base in ipairs(bases:GetChildren()) do		local p = base:FindFirstChildWhichIsA("BasePart", true)		if p then			local d = (p.Position - hrp.Position).Magnitude			if not dist or d < dist then best, dist = base, d end		end	end	return bestendlocal function getMutation(tool)	-- SellCapture: StringValue Trait = Corruption	local v = tool:FindFirstChild("Trait")	if v and v:IsA("ValueBase") then		local s = tostring(v.Value)		if s ~= "" then return s end	end	local m = tool:GetAttribute("Mutation") or tool:GetAttribute("Trait")	if typeof(m) == "string" and m ~= "" then return m end	return "Normal"endlocal function getToolRarity(tool)	local r = tool:GetAttribute("Rarity") or tool:GetAttribute("rarity")	if typeof(r) == "string" then return r end	local def = PATAPIM_BY_NAME[tool.Name]	if def then return def.Rarity end	local v = tool:FindFirstChild("Rarity")	if v and v:IsA("ValueBase") then return tostring(v.Value) end	return nilendlocal function isFavourite(tool)	if tool:GetAttribute("Favourite") or tool:GetAttribute("Favorite") then return true end	local f = tool:FindFirstChild("Favourite") or tool:FindFirstChild("Favorite")	return f and f:IsA("BoolValue") and f.Valueend-- SellCapture: attr UniqueId = Item_...local function toolUniqueId(tool)	local id = tool:GetAttribute("UniqueId")	if id ~= nil then return tostring(id) end	local v = tool:FindFirstChild("UniqueId")	if v and v:IsA("ValueBase") then return tostring(v.Value) end	return nilendlocal function shouldSell(tool)	if not tool:IsA("Tool") then return false end	if not toolUniqueId(tool) then return false end	local rarity = getToolRarity(tool)	if not rarity then		if not PATAPIM_BY_NAME[tool.Name] then return false end		rarity = PATAPIM_BY_NAME[tool.Name].Rarity	end	if not cfg.SellRarity[rarity] then return false end	if cfg.KeepFavourites and isFavourite(tool) then return false end	local mut = getMutation(tool)	if not cfg.SellMutation[mut] then return false end	return trueendlocal function gatherTools()	local list = {}	local function scan(c)		if not c then return end		for _, t in ipairs(c:GetChildren()) do			if shouldSell(t) then list[#list + 1] = t end		end	end	scan(player:FindFirstChild("Backpack"))	scan(player.Character)	return listend-- SellCapture format:-- { { Id = "Item_...", Type = "Patapim" }, ... }local function buildSellPayload(tools)	local payload = {}	for _, tool in ipairs(tools) do		local id = toolUniqueId(tool)		if id then			payload[#payload + 1] = {				Id = id,				Type = "Patapim",			}		end	end	return payloadendlocal function doSell(tools)	if #tools == 0 then		statusSell = "sell: nothing matched"		return false	end	local payload = buildSellPayload(tools)	if #payload == 0 then		statusSell = "sell: no UniqueId"		return false	end	fire(SellRE, payload)	statusSell = "sold x" .. #payload	return trueendlocal function startLoop(key, fn)	if threads[key] then return end	running[key] = true	threads[key] = task.spawn(function()		while running[key] do			local ok, err = pcall(fn)			if not ok then warn("[AnimeAuto]", key, err) end		end		threads[key] = nil	end)endlocal function stopLoop(key)	running[key] = falseendlocal function setFeature(key, on, fn)	cfg[key] = on	if on then startLoop(key, fn) else stopLoop(key) endend-- loopslocal function loopSpin()	local list = {}	for _, name in ipairs(DICE_KEYS) do		if cfg.Dice[name] then list[#list + 1] = name end	end	if #list == 0 then		fire(SpinRE)		if RollRE then fire(RollRE) end		task.wait(cfg.SpinDelay)		return	end	for _, dice in ipairs(list) do		if not running.AutoSpin then break end		fire(EquipDiceRE, dice)		task.wait(0.02)		fire(SpinRE)		if RollRE then fire(RollRE, dice) end		task.wait(cfg.SpinDelay)	endendlocal function loopSell()	local tools = gatherTools()	doSell(tools)	task.wait(cfg.SellDelay)endlocal function syncGameAutosell(on)	fire(AutosellRE, on)	for _, r in ipairs(RARITIES) do		if cfg.SellRarity[r] then			for _, m in ipairs(MUTATIONS) do				if cfg.SellMutation[m] then					fire(AutosellRE, r, m, on)				end			end		end	end	-- прямая запись в PlayerData.Autosell если есть	local data = getData()	local auto = data and data:FindFirstChild("Autosell")	if auto then		for _, r in ipairs(RARITIES) do			local rf = auto:FindFirstChild(r)			if rf then				for _, m in ipairs(MUTATIONS) do					local mv = rf:FindFirstChild(m)					if mv and mv:IsA("BoolValue") then						mv.Value = on and cfg.SellRarity[r] and cfg.SellMutation[m] or false					end				end			end		end	endendlocal function loopClaim()	local base = getMyBase()	local hrp = getHRP()	local char = player.Character	if not base or not hrp then task.wait(0.5) return end	for _, d in ipairs(base:GetDescendants()) do		if d.Name == "Claim" and d:IsA("BasePart") then			touch(d, hrp)			if char and firetouchinterest then				for _, limb in ipairs(char:GetChildren()) do					if limb:IsA("BasePart") then						pcall(firetouchinterest, d, limb, 0)						pcall(firetouchinterest, d, limb, 1)					end				end			end		end	end	task.wait(cfg.ClaimDelay)endlocal function loopPlaceBest()	fire(PlaceBestRE)	task.wait(math.max(cfg.PlaceBestMinutes, 0.05) * 60)endlocal function loopHatch()	local any = false	for _, egg in ipairs(EGGS) do		if cfg.HatchEggs[egg] then			any = true			fire(HatchRE, egg, cfg.HatchAmount)			task.wait(cfg.HatchDelay)		end	end	if not any then task.wait(1) endendlocal function loopRebirth()	local rebirths = getRebirths()	if rebirths >= (RebirthModule.MaxRebirth or 35) then task.wait(5) return end	local cost = RebirthModule.GetCost(rebirths)	if cost and getMoney() >= cost then		fire(RebirthRE)		task.wait(1)	end	task.wait(cfg.RebirthCheckDelay)endlocal function loopFortune()	fire(SpinRE)	if ClaimFlashRE then fire(ClaimFlashRE) end	if ClaimDailyRE then fire(ClaimDailyRE) end	task.wait(cfg.FortuneDelay)endlocal function loopIndex()	fire(IndexRE)	for _, p in ipairs(Patapims.List) do		if not running.AutoIndex then break end		fire(IndexRE, p.Name)		for _, m in ipairs(MUTATIONS) do			fire(IndexRE, p.Name, m)		end	end	task.wait(cfg.IndexDelay)endlocal function loopUpgradeDice()	fire(UpgradeDiceRE)	for _, name in ipairs(DICE_KEYS) do		fire(UpgradeDiceRE, name)	end	task.wait(cfg.UpgradeDelay)endlocal function loopBuyDice()	local any = false	for _, name in ipairs(DICE_KEYS) do		if cfg.BuyDice[name] then			any = true			fire(BuyDiceRE, name, DICE_PRICE[name] or 1)		end	end	if not any then task.wait(1) else task.wait(cfg.BuyDiceDelay) endendlocal function loopBuyUpgrades()	if BuyUpgradeRE then		for name in pairs(ShopModule.Upgrades) do			fire(BuyUpgradeRE, name)		end	end	task.wait(2)end-- ===================== UI (tabs left) =====================local gui = Instance.new("ScreenGui")gui.Name = "AnimeAutoUI"gui.ResetOnSpawn = falsegui.ZIndexBehavior = Enum.ZIndexBehavior.Siblinggui.Parent = playerGuilocal ROOT_W, ROOT_H = 560, 520local root = Instance.new("Frame")root.Size = UDim2.fromOffset(ROOT_W, ROOT_H)root.Position = UDim2.new(0.5, -ROOT_W / 2, 0.5, -ROOT_H / 2)root.BackgroundColor3 = Color3.fromRGB(18, 18, 22)root.BorderSizePixel = 0root.Active = trueroot.Parent = guiInstance.new("UICorner", root).CornerRadius = UDim.new(0, 12)local stroke = Instance.new("UIStroke", root)stroke.Color = Color3.fromRGB(45, 45, 55)stroke.Thickness = 1local header = Instance.new("Frame")header.Size = UDim2.new(1, 0, 0, 44)header.BackgroundColor3 = Color3.fromRGB(24, 24, 30)header.BorderSizePixel = 0header.Parent = rootInstance.new("UICorner", header).CornerRadius = UDim.new(0, 12)local headerFix = Instance.new("Frame")headerFix.Size = UDim2.new(1, 0, 0, 16)headerFix.Position = UDim2.new(0, 0, 1, -16)headerFix.BackgroundColor3 = Color3.fromRGB(24, 24, 30)headerFix.BorderSizePixel = 0headerFix.Parent = headerlocal title = Instance.new("TextLabel")title.Size = UDim2.new(1, -20, 0, 22)title.Position = UDim2.fromOffset(14, 6)title.BackgroundTransparency = 1title.Font = Enum.Font.GothamBoldtitle.TextSize = 18title.TextXAlignment = Enum.TextXAlignment.Lefttitle.TextColor3 = Color3.fromRGB(240, 240, 245)title.Text = "Anime Auto"title.Parent = headerlocal subtitle = Instance.new("TextLabel")subtitle.Name = "Status"subtitle.Size = UDim2.new(1, -20, 0, 14)subtitle.Position = UDim2.fromOffset(14, 26)subtitle.BackgroundTransparency = 1subtitle.Font = Enum.Font.Gothamsubtitle.TextSize = 11subtitle.TextXAlignment = Enum.TextXAlignment.Leftsubtitle.TextColor3 = Color3.fromRGB(130, 130, 145)subtitle.Text = "..."subtitle.Parent = headerlocal sidebar = Instance.new("Frame")sidebar.Size = UDim2.new(0, 140, 1, -52)sidebar.Position = UDim2.fromOffset(8, 48)sidebar.BackgroundColor3 = Color3.fromRGB(24, 24, 30)sidebar.BorderSizePixel = 0sidebar.Parent = rootInstance.new("UICorner", sidebar).CornerRadius = UDim.new(0, 8)local sideList = Instance.new("UIListLayout")sideList.Padding = UDim.new(0, 4)sideList.SortOrder = Enum.SortOrder.LayoutOrdersideList.Parent = sidebarlocal sidePad = Instance.new("UIPadding")sidePad.PaddingTop = UDim.new(0, 8)sidePad.PaddingLeft = UDim.new(0, 8)sidePad.PaddingRight = UDim.new(0, 8)sidePad.Parent = sidebarlocal content = Instance.new("Frame")content.Size = UDim2.new(1, -164, 1, -56)content.Position = UDim2.fromOffset(156, 48)content.BackgroundColor3 = Color3.fromRGB(24, 24, 30)content.BorderSizePixel = 0content.Parent = rootInstance.new("UICorner", content).CornerRadius = UDim.new(0, 8)local pages = {}local activeTab = nillocal tabButtons = {}local function makePage(name)	local page = Instance.new("ScrollingFrame")	page.Name = name	page.Size = UDim2.new(1, -12, 1, -12)	page.Position = UDim2.fromOffset(6, 6)	page.BackgroundTransparency = 1	page.BorderSizePixel = 0	page.ScrollBarThickness = 4	page.AutomaticCanvasSize = Enum.AutomaticSize.Y	page.CanvasSize = UDim2.new(0, 0, 0, 0)	page.Visible = false	page.Parent = content	local lay = Instance.new("UIListLayout")	lay.Padding = UDim.new(0, 5)	lay.SortOrder = Enum.SortOrder.LayoutOrder	lay.Parent = page	local pad = Instance.new("UIPadding")	pad.PaddingTop = UDim.new(0, 4)	pad.PaddingBottom = UDim.new(0, 8)	pad.PaddingLeft = UDim.new(0, 4)	pad.PaddingRight = UDim.new(0, 4)	pad.Parent = page	pages[name] = page	return pageendlocal function selectTab(name)	activeTab = name	for n, page in pairs(pages) do		page.Visible = (n == name)	end	for n, btn in pairs(tabButtons) do		if n == name then			btn.BackgroundColor3 = Color3.fromRGB(70, 180, 100)			btn.TextColor3 = Color3.fromRGB(20, 20, 24)		else			btn.BackgroundColor3 = Color3.fromRGB(34, 34, 42)			btn.TextColor3 = Color3.fromRGB(210, 210, 220)		end	endendlocal function addTab(name, order)	local btn = Instance.new("TextButton")	btn.Size = UDim2.new(1, 0, 0, 34)	btn.BackgroundColor3 = Color3.fromRGB(34, 34, 42)	btn.Font = Enum.Font.GothamMedium	btn.TextSize = 13	btn.TextColor3 = Color3.fromRGB(210, 210, 220)	btn.Text = name	btn.AutoButtonColor = false	btn.LayoutOrder = order	btn.Parent = sidebar	Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)	tabButtons[name] = btn	btn.MouseButton1Click:Connect(function()		selectTab(name)	end)	makePage(name)endlocal orderCounter = 0local function nextOrder(page)	orderCounter += 1	-- per-page order via counting children roughly	return page:GetAttribute("o") and 0 or 0endlocal function section(page, text)	local l = Instance.new("TextLabel")	l.Size = UDim2.new(1, -4, 0, 20)	l.BackgroundTransparency = 1	l.Font = Enum.Font.GothamMedium	l.TextSize = 12	l.TextXAlignment = Enum.TextXAlignment.Left	l.TextColor3 = Color3.fromRGB(120, 120, 135)	l.Text = text	l.LayoutOrder = #page:GetChildren() + 1	l.Parent = pageendlocal function row(page, h)	local f = Instance.new("Frame")	f.Size = UDim2.new(1, -4, 0, h or 30)	f.BackgroundColor3 = Color3.fromRGB(32, 32, 40)	f.BorderSizePixel = 0	f.LayoutOrder = #page:GetChildren() + 1	f.Parent = page	Instance.new("UICorner", f).CornerRadius = UDim.new(0, 6)	return fendlocal function makeToggle(parent, text, get, set)	local label = Instance.new("TextLabel")	label.Size = UDim2.new(1, -56, 1, 0)	label.Position = UDim2.fromOffset(10, 0)	label.BackgroundTransparency = 1	label.Font = Enum.Font.Gotham	label.TextSize = 13	label.TextXAlignment = Enum.TextXAlignment.Left	label.TextColor3 = Color3.fromRGB(220, 220, 230)	label.Text = text	label.Parent = parent	local btn = Instance.new("TextButton")	btn.Size = UDim2.fromOffset(38, 20)	btn.Position = UDim2.new(1, -46, 0.5, -10)	btn.BackgroundColor3 = Color3.fromRGB(55, 55, 65)	btn.Text = ""	btn.AutoButtonColor = false	btn.Parent = parent	Instance.new("UICorner", btn).CornerRadius = UDim.new(1, 0)	local knob = Instance.new("Frame")	knob.Size = UDim2.fromOffset(16, 16)	knob.Position = UDim2.fromOffset(2, 2)	knob.BackgroundColor3 = Color3.fromRGB(245, 245, 250)	knob.BorderSizePixel = 0	knob.Parent = btn	Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0)	local function refresh()		local on = get()		btn.BackgroundColor3 = on and Color3.fromRGB(70, 180, 100) or Color3.fromRGB(55, 55, 65)		knob.Position = on and UDim2.fromOffset(20, 2) or UDim2.fromOffset(2, 2)	end	btn.MouseButton1Click:Connect(function()		set(not get())		refresh()	end)	refresh()endlocal function feature(page, label, key, fn)	local r = row(page, 32)	makeToggle(r, label, function()		return cfg[key]	end, function(on)		setFeature(key, on, fn)	end)endlocal function mapT(page, label, map, key)	local r = row(page, 28)	makeToggle(r, label, function()		return map[key]	end, function(on)		map[key] = on	end)endlocal function numBox(page, labelText, get, set)	local r = row(page, 32)	local label = Instance.new("TextLabel")	label.Size = UDim2.new(0.55, 0, 1, 0)	label.Position = UDim2.fromOffset(10, 0)	label.BackgroundTransparency = 1	label.Font = Enum.Font.Gotham	label.TextSize = 13	label.TextXAlignment = Enum.TextXAlignment.Left	label.TextColor3 = Color3.fromRGB(210, 210, 220)	label.Text = labelText	label.Parent = r	local box = Instance.new("TextBox")	box.Size = UDim2.new(0.4, -12, 0, 22)	box.Position = UDim2.new(0.58, 0, 0.5, -11)	box.BackgroundColor3 = Color3.fromRGB(42, 42, 52)	box.Font = Enum.Font.Gotham	box.TextSize = 13	box.TextColor3 = Color3.fromRGB(235, 235, 240)	box.Text = tostring(get())	box.ClearTextOnFocus = false	box.Parent = r	Instance.new("UICorner", box).CornerRadius = UDim.new(0, 5)	box.FocusLost:Connect(function()		local n = tonumber(box.Text)		if n then set(n) end		box.Text = tostring(get())	end)endlocal function actionBtn(page, text, callback)	local b = Instance.new("TextButton")	b.Size = UDim2.new(1, -4, 0, 34)	b.BackgroundColor3 = Color3.fromRGB(50, 50, 62)	b.Font = Enum.Font.GothamMedium	b.TextSize = 13	b.TextColor3 = Color3.fromRGB(230, 230, 240)	b.Text = text	b.AutoButtonColor = false	b.LayoutOrder = #page:GetChildren() + 1	b.Parent = page	Instance.new("UICorner", b).CornerRadius = UDim.new(0, 6)	b.MouseButton1Click:Connect(callback)	return bend-- tabsaddTab("Main", 1)addTab("Spin", 2)addTab("Sell", 3)addTab("Hatch", 4)addTab("Dice", 5)addTab("Base", 6)local main = pages.Mainlocal spin = pages.Spinlocal sell = pages.Selllocal hatch = pages.Hatchlocal dice = pages.Dicelocal base = pages.Basesection(main, "QUICK TOGGLES")feature(main, "Auto Spin", "AutoSpin", loopSpin)feature(main, "Auto Sell", "AutoSell", loopSell)do	local r = row(main, 32)	makeToggle(r, "Game Autosell", function()		return cfg.GameAutosell	end, function(on)		cfg.GameAutosell = on		syncGameAutosell(on)	end)endfeature(main, "Auto Claim pads", "AutoClaim", loopClaim)feature(main, "Auto Place Best", "AutoPlaceBest", loopPlaceBest)feature(main, "Auto Hatch", "AutoHatch", loopHatch)feature(main, "Auto Rebirth", "AutoRebirth", loopRebirth)feature(main, "Auto Fortune", "AutoFortune", loopFortune)feature(main, "Auto Index", "AutoIndex", loopIndex)feature(main, "Auto Upgrade Dice", "AutoUpgradeDice", loopUpgradeDice)feature(main, "Auto Buy Dice", "AutoBuyDice", loopBuyDice)feature(main, "Auto Buy Upgrades", "AutoBuyUpgrades", loopBuyUpgrades)section(spin, "SPEED")numBox(spin, "Spin delay (sec)", function()	return cfg.SpinDelayend, function(v)	cfg.SpinDelay = math.max(0, v)end)section(spin, "DICE TO SPIN")for _, k in ipairs(DICE_KEYS) do	mapT(spin, k, cfg.Dice, k)endsection(sell, "OPTIONS")do	local r = row(sell, 32)	makeToggle(r, "Keep favourites", function()		return cfg.KeepFavourites	end, function(on)		cfg.KeepFavourites = on	end)endnumBox(sell, "Sell delay (sec)", function()	return cfg.SellDelayend, function(v)	cfg.SellDelay = math.max(0.1, v)end)actionBtn(sell, "Sell now (filtered)", function()	local tools = gatherTools()	doSell(tools)	print("[AnimeAuto]", statusSell, "tools:", #tools)end)local tip = Instance.new("TextLabel")tip.Size = UDim2.new(1, -4, 0, 36)tip.BackgroundTransparency = 1tip.Font = Enum.Font.Gothamtip.TextSize = 11tip.TextWrapped = truetip.TextXAlignment = Enum.TextXAlignment.Lefttip.TextYAlignment = Enum.TextYAlignment.Toptip.TextColor3 = Color3.fromRGB(140, 140, 155)tip.Text = "SellItems: { Id = UniqueId, Type = \"Patapim\" }. Trait берётся из StringValue Trait."tip.LayoutOrder = 999tip.Parent = sellsection(sell, "RARITY")for _, r in ipairs(RARITIES) do	mapT(sell, r, cfg.SellRarity, r)endsection(sell, "MUTATION")for _, m in ipairs(MUTATIONS) do	mapT(sell, m, cfg.SellMutation, m)endsection(hatch, "HATCH")numBox(hatch, "Amount", function()	return cfg.HatchAmountend, function(v)	cfg.HatchAmount = math.max(1, math.floor(v))end)numBox(hatch, "Delay", function()	return cfg.HatchDelayend, function(v)	cfg.HatchDelay = math.max(0.05, v)end)for _, e in ipairs(EGGS) do	mapT(hatch, e, cfg.HatchEggs, e)endsection(dice, "BUY DICE")for _, k in ipairs(DICE_KEYS) do	mapT(dice, "Buy " .. k .. " (" .. tostring(DICE_PRICE[k] or "?") .. ")", cfg.BuyDice, k)endsection(dice, "UPGRADES / FORTUNE")numBox(dice, "Fortune delay (sec)", function()	return cfg.FortuneDelayend, function(v)	cfg.FortuneDelay = math.max(1, v)end)section(base, "PLACE / CLAIM / REBIRTH")numBox(base, "Place Best every N min", function()	return cfg.PlaceBestMinutesend, function(v)	cfg.PlaceBestMinutes = math.max(0.05, v)end)numBox(base, "Claim delay", function()	return cfg.ClaimDelayend, function(v)	cfg.ClaimDelay = math.max(0.05, v)end)selectTab("Main")-- statustask.spawn(function()	while gui.Parent do		local b = getMyBase()		subtitle.Text = string.format(			"Base %s | $%s | RB %s | %s",			b and b.Name or "?",			tostring(getMoney()),			tostring(getRebirths()),			statusSell		)		task.wait(0.5)	endend)-- drag by headerlocal dragging, dragStart, startPosheader.InputBegan:Connect(function(input)	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then		dragging = true		dragStart = input.Position		startPos = root.Position		input.Changed:Connect(function()			if input.UserInputState == Enum.UserInputState.End then dragging = false end		end)	endend)UIS.InputChanged:Connect(function(input)	if not dragging then return end	if input.UserInputType ~= Enum.UserInputType.MouseMovement and input.UserInputType ~= Enum.UserInputType.Touch then return end	local d = input.Position - dragStart	root.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y)end)print("[AnimeAuto v3] UI tabs | sell capture armed")
Latest changeChanged thumnailJul 27

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