

Description
There is surprisingly little for a script to control once a Story mission begins. That is not because BigFroot left the hub unfinished; the game itself gives the player almost nothing to do while the summoned team handles the fight. The useful automation happens around the mission: choosing where to go, entering it, deciding what happens after the boss, and dealing with everything waiting back in the lobby.
Set the target and post-win action before entering. A completed run can restart the same mission, continue to the next stage, or return to the lobby. There is one important catch: Story missions teleport the player into another Roblox place. Put the loader in the executor's Auto Execute folder or the new server will open without the hub, leaving the configured loop with nothing to run.
The lobby side is more practical. Chest collection jumps through every chest position instead of making the player walk across the map. Summoning and rarity-based selling can also work as one cycle: stand beside the Summon banner, start pulling heroes, and unwanted rarities are sold as they appear. The proximity requirement matters, and so does the filter—anything included in the selected rarities is treated as disposable.
Functions
41 functionsDeveloper tested with
Windows
Potassium
Screenshots
10 imagesScript Code
This script loads code from an external source. Review the URL and understand what it does before running it in Roblox.
https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua






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