


Tribe Survival is not only about collecting wood, stone, and money. A big part of the game is staying alive when other players attack, defending your tribe, and winning fights before you lose your progress. Since age and items can be lost when you leave or die, every fight matters. The Aimbot feature helps during PvP by making it easier to aim at enemies. This is useful when someone tries to steal your wealth, rush your base, or attack your tribe while you are farming. Instead of wasting time trying to track fast-moving players, you can react faster and focus on surviving the fight. It can also help when moving through dangerous areas of the map. If another player appears while you are collecting resources or exploring, better aim gives you a stronger chance to protect yourself and keep farming. For players who want more confidence in combat, this open source Tribe Survival script makes battles feel less random and more controlled.
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1-- LocalScript: Aimbot com painel móvel para PC + MOBILE2-- Coloque em StarterPlayerScripts34local Players = game:GetService("Players")5local RunService = game:GetService("RunService")6local UserInputService = game:GetService("UserInputService")78local LP = Players.LocalPlayer910-- GUI11local ScreenGui = Instance.new("ScreenGui", game.CoreGui)12ScreenGui.Name = "AimbotGUI"1314local Btn = Instance.new("TextButton", ScreenGui)15Btn.Size = UDim2.fromOffset(180,60)16Btn.Position = UDim2.fromScale(0.03,0.35)17Btn.BackgroundColor3 = Color3.fromRGB(150,0,0)18Btn.TextColor3 = Color3.fromRGB(255,255,255)19Btn.TextScaled = true20Btn.Text = "Aimbot OFF"2122local UICorner = Instance.new("UICorner", Btn)23UICorner.CornerRadius = UDim.new(0,10)2425local enabled = false2627-- Função para achar player mais próximo28local function getClosestPlayer()29 local closestDist = math.huge30 local closestPlr = nil31 if not LP.Character or not LP.Character:FindFirstChild("HumanoidRootPart") then return nil end32 local myPos = LP.Character.HumanoidRootPart.Position3334 for _, plr in ipairs(Players:GetPlayers()) do35 if plr ~= LP and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then36 local dist = (plr.Character.HumanoidRootPart.Position - myPos).Magnitude37 if dist < closestDist then38 closestDist = dist39 closestPlr = plr40 end41 end42 end43 return closestPlr44end4546-- Ativar / desativar aimbot47Btn.MouseButton1Click:Connect(function()48 enabled = not enabled49 Btn.Text = enabled and "Aimbot ON" or "Aimbot OFF"50 Btn.BackgroundColor3 = enabled and Color3.fromRGB(0,180,0) or Color3.fromRGB(150,0,0)51end)5253-- Aimbot54RunService.RenderStepped:Connect(function()55 if not enabled then return end56 local target = getClosestPlayer()57 if not target or not target.Character then return end5859 local myChar = LP.Character60 if not myChar then return end6162 local hrp = myChar:FindFirstChild("HumanoidRootPart")63 local thrp = target.Character:FindFirstChild("HumanoidRootPart")64 if not hrp or not thrp then return end6566 hrp.CFrame = CFrame.lookAt(hrp.Position, thrp.Position)67end)6869------------------------------------------------70-- PAINEL MÓVEL (PC + CELULAR)71------------------------------------------------7273local dragging = false74local dragInput, dragStart, startPos7576Btn.InputBegan:Connect(function(input)77 if input.UserInputType == Enum.UserInputType.MouseButton178 or input.UserInputType == Enum.UserInputType.Touch then7980 dragging = true81 dragStart = input.Position82 startPos = Btn.Position8384 input.Changed:Connect(function()85 if input.UserInputState == Enum.UserInputState.End then86 dragging = false87 end88 end)89 end90end)9192Btn.InputChanged:Connect(function(input)93 if input.UserInputType == Enum.UserInputType.MouseMovement94 or input.UserInputType == Enum.UserInputType.Touch then95 dragInput = input96 end97end)9899UserInputService.InputChanged:Connect(function(input)100 if dragging and input == dragInput then101 local delta = input.Position - dragStart102 Btn.Position = UDim2.new(103 startPos.X.Scale,104 startPos.X.Offset + delta.X,105 startPos.Y.Scale,106 startPos.Y.Offset + delta.Y107 )108 end109end)Script published
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