Separate Automation for Both Roles
This setup recognizes that Runner and Monster rounds have opposite goals. Auto Win as Runner handles the escape route toward the ending elevator, while Auto Kill as Monster focuses on stopping the remaining players. It is one general farming toggle two role-based routines built around the current match.
RUNNER → Survive the route → Reach the elevator
MONSTER → Find players → Stop them from escaping
Enable only the automation that matches your current role.
For Runner rounds:
Use Monster ESP to track the active threat.
Enable Auto Win or use End Elevator Teleport.
Combine rolling and crawl controls with the escape routine.
Keep Gameplay Pause Bypass active if gameplay pauses interrupt movement.
For Monster rounds, Player ESP reveals Runner locations while Kill Aura, Player Hitbox Expander, and Move While Killing support close-range chasing.
Movement and Round Information
Area | Main controls | Purpose |
|---|
Runner movement | Auto Roll, No Roll Cooldown, Roll Speed Boost | Supports repeated escape movement |
Crawling | No Crawl Slowdown | Removes the listed crawl speed limit |
Monster tracking | Monster ESP | Shows the Monster during Runner rounds |
Runner tracking | Player ESP | Shows players during Monster rounds |
Visibility | Fullbright and No Fog | Makes dark or foggy areas easier to read |
Extra character controls include:
Custom Walk Speed and Custom Jump Height
Infinite Jump, Noclip, and Fly
Player Teleport for moving to a selected player
Anti-AFK for longer sessions
Progress and Notifications
Auto Ticket Exchange handles available ticket exchanges, while Auto Rank Up processes ready rank progression. Auto Roll belongs to movement automation and should not be confused with a random reward roll.
Webhook Notifications can report supported script events outside the game, and Privacy Mode provides a separate privacy-focused display option. Together, the features cover both playable roles, escape movement, player detection, ticket progression, and round automation.
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