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Monster RunnersNO KEYAutomate the round from either role: escape through the elevator as a Runner or hunt the whole team as the Monster. Auto Win as Runner handles the supported winning sequence, while Auto Kill as Monster takes care of eliminations on the opposite side. Add Teleport Inside Elevator for a very direct escape or combine Kill Aura with expanded hitboxes for easier monster rounds. Everyone else gets a horror game; you get a neatly organized control panel ♡
Role | Main Tools |
|---|---|
Runner |
|
Monster |
|
Teleport Inside Elevator places your character inside the escape area, while Elevator Teleport Keybind provides a quicker way to trigger it. Gameplay Paused Bypass keeps supported actions available when the usual paused message would block gameplay.
The elevator is still the official exit. You simply become its most punctual passenger ✦
Kill Aura attacks players inside its selected radius, with Kill Aura Range Changer controlling how far it searches. Player Hitboxes makes targets easier to reach, while Hitbox Size Changer adjusts the added size.
Move While Killing prevents execution sequences from locking your movement, allowing the Monster to continue chasing other Runners. For fully automatic rounds, Auto Kill as Monster combines these actions into one hunting loop.
The movement panel provides separate controls for normal travel and emergency escapes:
Custom Speed works with Walk Speed Changer.
Custom Jump uses the selected Jump Height Changer value.
Infinite Jump allows repeated jumps without touching the ground.
Noclip passes through supported walls and objects.
Fly provides free movement with an adjustable Fly Speed Changer.
Teleport to Player moves directly to a selected player.
No Roll Cooldown allows rolls to be used again without the regular delay. Roll Speed Boost and Roll Speed Changer adjust the movement gained from each roll, while No Crawl Slowdown removes the reduced speed applied during crawling.
The Monster may be terrifying, but stairs no longer need to be part of the problem.
Monster ESP marks the current Monster, while Player ESP reveals the positions of other players. This makes it easier to track the threat as a Runner or locate possible targets as the Monster.
For dark maps, Fullbright improves overall lighting and No Fog clears the distant view. Color Grade changes the screen’s visual tone using Color Grade Preset, while Color Grade Strength Changer controls how strongly the selected effect appears.
Privacy Mode hides your character locally on your own screen. It does not make you invisible to the server or other players—it simply keeps the local view cleaner and a little less crowded ♡
Auto Ticket Exchange processes available ticket exchanges.
Auto Roll repeats the game’s roll action.
Auto Rank Up handles supported rank upgrades when they become available.
Anti AFK keeps longer farming sessions from being interrupted by normal idle detection.
Together, these options continue the progression cycle between rounds without requiring constant menu tapping. Tiny buttons deserve days off too.
Discord Webhook Notifications sends supported session updates to a configured webhook. Notification Interval Changer controls how often messages are delivered, while Player Info Webhook includes available player information in the report.
This is useful for checking a long farming session without staring at the game window the entire time—because even dedicated Monster hunters need snack breaks.
This script loads code from an external source. Review the URL and understand what it does before running it in Roblox.
https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/MonsterRunners.lua
1loadstring(game:HttpGet("https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/MonsterRunners.lua"))()by DuckDing · 2 scripts · 103 views



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