Camouflage works as a surface-matching system rather than a one-time color change. Auto camo samples nearby map surfaces, repaints at the selected Repaint interval, and can combine Match textures with Match surface not camera. Its main difference is automatic repainting linked to character alignment: Lock to nearest surface, Tilt character, and Tilt angle help position the avatar against a hiding surface while the paint controls update its appearance. Sample range, Detail, and Stamp size place the related camo settings in one adjustable block, while Repaint now runs a manual refresh.
Player Detection
Enable ESP separates round roles through Highlight hiders and Highlight seekers. The overlay can keep downed hiders visible, flag players wearing a disguise, and use different hider and seeker colors.
Display options such as name tags, distance, tracers, and maximum range can be enabled only when needed. Reveal hidden players adds another detection option for players who are difficult to see against the map.
Seeker Aim Controls
Silent aim uses Target mode, Hit part, FOV radius, and Fire delay to control target selection and firing behavior. Show FOV circle displays the configured targeting area. Rage and Wallbang are available as separate combat toggles.
The supplied functions do not explain what Rage changes or which surfaces work with Wallbang, so no guaranteed hit or penetration behavior is assumed.
Camera and Session Tools
Freecam includes its own speed control, while Shift lock provides a separate camera mode. Anti-AFK, Rejoin, and Server Hop cover longer sessions and manual server changes.
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