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UniversalNO KEY

Universal ESP script

Published by bebraPublished Jul 17
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132Copies
NeverUpdated

Description

Functions

  • Universal ESP

Script Code

Raw Code
-- Define initial customization optionslocal defaultHighlightColor = Color3.fromRGB(255, 255, 255) -- Default white color if no team color is foundlocal outlineColor = Color3.fromRGB(0, 0, 0) -- Black outline colorlocal fillTransparency = 0.5 -- Transparency of the filllocal outlineTransparency = 0 -- Transparency of the outlinelocal maxDistance = 500 -- Maximum distance to show highlights-- Toggle variablelocal highlightsEnabled = true-- Table to keep track of players and their distanceslocal playerDistances = {}-- Function to get the highlight color based on the player's teamlocal function getHighlightColor(player)    local team = player.Team    if team then        return team.TeamColor.Color    else        return defaultHighlightColor    endend-- Function to create highlight for a playerlocal function createHighlight(player)    local character = player.Character or player.CharacterAdded:Wait()    if character and not character:FindFirstChild("PlayerHighlight") then        local highlight = Instance.new("Highlight")        highlight.Name = "PlayerHighlight"        highlight.Adornee = character        highlight.FillColor = getHighlightColor(player)        highlight.OutlineColor = outlineColor        highlight.FillTransparency = fillTransparency        highlight.OutlineTransparency = outlineTransparency        highlight.Parent = character    endend-- Function to remove highlight from a playerlocal function removeHighlight(player)    local character = player.Character    if character then        local highlight = character:FindFirstChild("PlayerHighlight")        if highlight then            highlight:Destroy()        end    endend-- Function to update highlights based on distancelocal function updateHighlights()    local localPlayer = game.Players.LocalPlayer    local localCharacter = localPlayer.Character    if localCharacter and localCharacter.PrimaryPart then        local localPosition = localCharacter.PrimaryPart.Position        for _, player in pairs(game.Players:GetPlayers()) do            if player ~= localPlayer then                local character = player.Character                if character and character.PrimaryPart then                    local distance = (localPosition - character.PrimaryPart.Position).Magnitude                    playerDistances[player] = distance                    if distance <= maxDistance then                        createHighlight(player)                    else                        removeHighlight(player)                    end                end            end        end    endend-- Batch processing functionlocal function batchUpdateHighlights()    for _, player in pairs(game.Players:GetPlayers()) do        if highlightsEnabled and playerDistances[player] and playerDistances[player] <= maxDistance then            createHighlight(player)        else            removeHighlight(player)        end    endend-- Connect eventsgame.Players.PlayerAdded:Connect(function(player)    player.CharacterAdded:Connect(function()        if highlightsEnabled then            createHighlight(player)        end    end)    player.CharacterRemoving:Connect(function()        removeHighlight(player)    end)end)game.Players.PlayerRemoving:Connect(function(player)    removeHighlight(player)    playerDistances[player] = nilend)-- Update highlights periodicallyspawn(function()    while true do        if highlightsEnabled then            updateHighlights()        end        wait(0.5) -- Adjust the interval as needed    endend)-- Batch processing periodicallyspawn(function()    while true do        batchUpdateHighlights()        wait(0.1) -- Adjust the interval as needed    endend)-- Toggle button logiclocal function createToggleButton()    local screenGui = Instance.new("ScreenGui")    screenGui.Name = "ToggleHighlightGui"    screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")    local toggleButton = Instance.new("TextButton")    toggleButton.Size = UDim2.new(0, 200, 0, 50)    toggleButton.Position = UDim2.new(0, 10, 0, 10)    toggleButton.Text = "Disable Highlights"    toggleButton.Parent = screenGui    toggleButton.MouseButton1Click:Connect(function()        highlightsEnabled = not highlightsEnabled        if highlightsEnabled then            toggleButton.Text = "Disable Highlights"            updateHighlights()  -- Initial update when enabled        else            toggleButton.Text = "Enable Highlights"            -- Remove existing highlights            for _, player in pairs(game.Players:GetPlayers()) do                removeHighlight(player)            end        end    end)end-- Create toggle buttoncreateToggleButton()
Latest changeScript publishedJul 17

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