Reach players with keyless, universal, or place-specific scripts.

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Reach players with keyless, universal, or place-specific scripts.


Anime ExpeditionsKEY SYSTEMAnime Expeditions spreads progression across story stages, challenges, trials, expeditions, summons, unit upgrades, crafting, and limited shops. This script brings those systems into one automation hub, but its main advantage is the custom macro recorder.
You can record where units are placed, when they are upgraded, and when their abilities are activated. The finished route can then be saved and replayed for the same map, reducing the need to rebuild your defense manually during every repeated run.
A single placement route will not work equally well on every map. Enemy paths, available positions, wave timing, and upgrade order can change between stages.
The macro system lets you create separate files for:
Story and Team Story;
Challenges and Team Challenges;
Infinite and Team Infinite;
Mastery stages;
individual maps and farming routes.
During recording, the script remembers unit placements, upgrades, and ability usage. You can select the saved file later, change its playback speed, play it once, or import a macro shared by another player.
This is useful when you already know how to complete a stage and no longer want to repeat the same placement sequence by hand.
The match tools handle the actions that normally interrupt a long farming session.
Auto Vote and Auto Start can begin the selected match, while Auto Skip reduces the wait between completed waves. After a run, the script can repeat the same stage, continue to the next stage, return to the lobby, or restart at a wave chosen by you.
Wave-based selling controls provide more precise timing. For example, you can sell regular units or farms before the final part of a run instead of leaving resources locked in units that are no longer needed.
You can also combine placement automation with:
automatic unit upgrades;
ability activation;
upgrades and abilities immediately after placement;
selling at a selected wave;
restarting at a selected wave.
These options are most useful for stable farming routes. A difficult stage may still need a carefully recorded macro rather than random automatic placements.
The script is not limited to normal story matches.
For Unit Trials, it can refresh the available choices, enter a selected trial, and complete the repeated match process.
For Challenges, you can select acceptable challenge types and target rewards. The script can refresh the available rewards and leave the current activity when a more useful challenge appears. An optional wait setting prevents it from abandoning a match before the current rewards are secured.
Expedition tools go further by letting you choose:
the expedition map;
difficulty;
checkpoint continuation;
XP Orb collection;
card choices;
Anvil stat choices.
This helps when you want to farm a particular expedition reward instead of joining whichever map appears first.
One of the strongest tools is the activity priority system.
You can give different priorities to normal matches, challenges, trials, and expeditions. The script then checks the available activities and starts the highest-priority option it can currently enter.
For example, you could place a valuable challenge above normal story farming. The script can switch to that challenge when its target reward appears, then return to the regular farming route afterward.
This is more useful than running one endless stage because the script can react to limited or refreshed activities.
The summon tools let you choose a banner, featured unit, and number of summons. You can also set a target unit and stop automatically after that unit is obtained, preventing the script from spending the rest of your currency unnecessarily.
The current banner information and rates can be viewed before summoning.
Inventory automation can then handle repeated unit management:
feed selected units until a chosen maximum level;
choose which units are used as feeding material;
sell units based on rarity;
refresh unit and feeding lists;
craft selected recipes;
balance material use during automatic crafting.
These settings are useful after long farming or summoning sessions, when the inventory fills with units and materials that would otherwise need to be sorted manually.
You can select specific shop items and let the script purchase them when they become available.
Support includes the regular shop, Expedition Shop, Event Coin items, Villain Invasion rewards, and the Wandering Trader. This is useful for limited stock that may appear while another farming activity is running.
Select only the items you actually need. Automatically buying every available item can waste currency needed for summons, upgrades, or crafting.
Discord webhooks can report what happened while the script was running.
Depending on the enabled notification types, a webhook may include:
match results;
rare summons;
team information;
account mentions;
tracked currencies.
This makes it easier to check an extended farming session without watching every match. Avoid placing private account information inside webhook names or messages.
Open Anime Expeditions and wait for the lobby to load fully.
Copy the code from the Script Code section and run it using a compatible environment.
Open the script menu and choose the activity you want to automate.
Select the game mode, map, act, difficulty, and team settings where available.
For a new macro, create a separate macro file and start recording.
Play the stage normally while placing units, upgrading them, and activating abilities.
Stop the recording after the route is complete and save the file with a clear map and mode name.
Refresh the macro list, select the saved macro, and test it with Play Once before enabling repeated farming.
Configure challenge, trial, expedition, and match priorities only after the basic macro works correctly.
Enable Auto Execute After Teleport only when the script must continue through lobby or server transitions.
Test one automation group at a time. Running Auto Restart, Auto Next Stage, Auto Repeat, challenge switching, and expedition priorities together without a clear order can send the script into the wrong activity.
A recorded macro should also be tested again after a game update. Changes to maps, unit costs, wave timing, or placement areas can make an older route fail even when the script itself still loads.
This script loads code from an external source. Review the URL and understand what it does before running it in Roblox.
https://raw.githubusercontent.com/ApelsinkaFr/ApelHub/refs/heads/main/ApelHub
1loadstring(game:HttpGet("https://raw.githubusercontent.com/ApelsinkaFr/ApelHub/refs/heads/main/ApelHub"))()
Anime ExpeditionsBy Expeditions Entertainment
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